Shop
Rare things for the world
Things that are hard to come by in the game, delivered to your game name. Paid for by burning $CLAIM.
Buying burns your $CLAIM. The price is destroyed for good: nobody receives it, not the team, not the treasury. Your wallet signs one transaction that does only that. What you buy exists only in the game: it's handed to your linked game name the next time you're online there, and it can't be sold back or turned into tokens.
Checking…How prices work
How prices work
- Prices rise with each sale. Every sale of an item in the last 7 days raises its price by that item's step. A run on anything gets dearer fast.
- They ease back over a week. As sales pass 7 days old they stop counting, and the price comes back down towards its base.
- Your price is locked. An order is built at the price shown when you press Burn and buy, and that is exactly what it burns. If someone buys first, you see the new price before anything is signed.
- Stock and limits. Each item has a most-sold-in-any-7-days across everyone, and a limit per wallet. Both free up as sales age out.
- Why. Holding land always earns far more than anything the shop sells, and nothing bought can flood the world. Every purchase is burned: it only shrinks the supply.